Impact Factor (2024): 4.24 | ISSN: 2583-3812
    Email Id: chiefeditor.ijeel@gmail.com
    Impact Factor (2024): 4.24 | ISSN: 2583-3812
    Email Id: chiefeditor.ijeel@gmail.com

    Utilizing Gamification Techniques for English Language Instruction in Tamil Nadu's Engineering Institutions

    JOURNAL ARTICLE

    Author: Kalaiyarasi Shanmugam, B. Saravanan, S. N. Jeevarathinam

    Keywords: Gamification, English Language Learning, Engineering Colleges, Tamil Nadu, Educational Innovation.

    Abstract: This study investigates the efficacy of incorporating gamification methodologies to facilitate English language acquisition within the academic setting of engineering colleges in Tamil Nadu. The emphasis lies in addressing the language barriers faced by students pursuing technical education by integrating engaging and interactive game-based approaches into the pedagogical framework. By employing various gamified strategies, such as language-oriented puzzles, simulations, and interactive digital platforms, this research aims to enhance language proficiency, communication skills, and overall engagement among engineering students. The study employs both qualitative and quantitative methodologies to assess the impact of gamification on English language learning outcomes. Additionally, the research analyzes the perceptions of students and educators regarding the effectiveness and acceptance of these innovative techniques. The findings are expected to provide valuable insights into the integration of gamification as a supplementary tool for improving English language proficiency in technical educational institutions.

    Article Info: Received in revised form: 04 Nov 2023; Accepted: 15 Dec 2023; Available online: 25 Dec 2023

    Utilizing Gamification Techniques for English Language Instruction in Tamil Nadu's Engineering Institutions DOI: 10.22161/ijeel.2.6.6

    Total View: 393 Downloads: 6 Page No: 48-54

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